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One Punch Ultimate

One Punch Ultimate

A Roblox experience owned by WonderStar Studios.

RacingENOne Punch ManRPGBoss Fighting

Description (written by the developer; not a statement by this register)

👊 Welcome to One Punch Ultimate! 💥 Become the strongest fighter in the One Punch Ultimate universe! ⭐ Complete missions across the map! ⚔️ Unlock unique classes and powerful abilities! 👊 Defeat powerful bosses! 👑 Obtain rare relics from boss drops! 🛡️ Form a group with friends and dominate the city! 💪 Train to increase your power! Current Classes: Ninja, Cyborg, Blast, Drive Knight, Saitama, Savage, Super Esper, Esper, Star Emperor, Mosquito, Prisoner, Metal Bat, Atomic Samurai, King 🖥️ Controls F - Block E - Interact M - Menu T - Train Q - Dash CTRL - Toggle Run Double W - Run 🔥 New classes, bosses, relics, and content are added regularly!

Last updated by the developer 7 Aug 2026, 21:24 UTC.

3
playing (measured 10 Aug 2026, 15:34 UTC)
389,212
lifetime visits
92%
liked (8,756 👍 / 750 👎)
20,371
favourites (52.3 per 1k visits)
18 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:343first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Lucky
699 R$
Skip Roll
149 R$
Skip Quest Dialogue
125 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome156,406 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 23:1892no change
14 Aug 2026, 23:0592first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.