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Brainrot Soccer

Brainrot Soccer

A Roblox experience owned by Costly Sports!.

SportsENsoccercharacter collectionbeta

Description (written by the developer; not a statement by this register)

⚽ BRAINROT SOCCER ⚽ Play chaotic soccer matches, score insane goals, unlock brainrot characters with unique abilities, and open crates to grow your collection. Earn rewards, build your dream team, and become a soccer legend! 🚧 BETA: Expect bugs, balancing changes, and new content as we continue development. CONTROLS:

Last updated by the developer 18 Aug 2026, 00:43 UTC.

0
playing (measured 18 Aug 2026, 19:33 UTC)
506
lifetime visits
67%
liked (4 👍 / 2 👎)
8
favourites (15.8 per 1k visits)
18 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 19:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Dragon Cannelloni Bundle
970 R$
VIP
400 R$
Private Servers+
79 R$
67 Bundle
67 R$
Skip Spins
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

YOU PLAYED · welcome137 · 0.00% win
Met The Owner · social23 · 0.00% win
Met A Developer · social20 · 0.00% win
Unlocked Every Brainrot Character · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

606763.521 August 2026 — 60 % liked30 September 2026 — 67 % liked21 August 202630 September 2026
2 measurements spanning 41 days, net +7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Sept 2026, 21:0367+7
21 Aug 2026, 04:1960first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.