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(UPDATE!) Car Mount Driving [BETA]

(UPDATE!) Car Mount Driving [BETA]

A Roblox experience owned by Volumetric Studio.

RacingENvehicle customizationobstacle courseco-op driving

Description (written by the developer; not a statement by this register)

Car Mount Driving is a driving game that offers a unique experience where players must overcome challenging obstacles while enjoying beautiful natural environments! Our Features 🛒 Purchase Vehicles at Vehicle Shop 🚗 Customize your own Vehicle! 🪙 Get Coins Through Checkpoints 🤩 Your Friends can be a Passenger! ❤️ Vehicle Health System 🌋 Mountain Eruption System 👍 Like the game to support more updates

Last updated by the developer 6 Aug 2026, 02:50 UTC.

0
playing (measured 14 Aug 2026, 13:17 UTC)
26,874
lifetime visits
93%
liked (39 👍 / 3 👎)
34
favourites (1.3 per 1k visits)
18 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 13:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

APC
599 R$
VIP
250 R$
PickUp Horeg
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome12,108 · 0.00% win
You passed Checkpont 1! · progression226 · 0.00% win
You passed Checkpoint 2! · progression133 · 0.00% win
You passed Checkpoint 3! · progression67 · 0.00% win
You passed Checkpoint 4! · progression45 · 0.00% win
You passed Checkpoint 5! · progression31 · 0.00% win
You Finished the Game! · progression18 · 0.00% win
YOU WITNESSED THE ERUPTION · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.