cavity [RELEASE]
A Roblox experience owned by putluk's creations.
HorrorENhorrorco-opunderwater
cavity [RELEASE] is a horror experience created on 2025-11-18. It supports up to eight players in an underwater cave setting. The game has accumulated 1,123,313 lifetime visits and 34,271 favorites. Current concurrent players number 36, with a 91% like percentage. Features include multiplayer support, collectible items, and forced teamwork mechanics.
Description (written by the developer; not a statement by this register)
a horror game like doors in an underwater cave where you try to escape while buying upgrades and playing with your friends plz note that the game is very buggy pls dont throw tomatoes at me im trying ❗ the game contains loud sounds, screamers, and maybe flashing lights ❗ features: - multiplayer support up to 8 players (recommended to play 4 players max to prevent lag) - a lot of rooms to make the gameplay more unique - items, corals, collectable thingies - gameplay is forcing u to help ur teammates - cool animations and cutscenes - use code "500kvisitsAND1000ccu" for 100 money pc controls: shift - sprint backspace while holding an item - drop H - unlock the mouse F - enable/disable flashlight dev: - putluk: owner, lead dev, scripter, animator, music, room designer/builder, game design - Mubrik: co-owner, help, room designer/builder, room 50 designer, easter eggs tags: horror, co-op, classes, doors, entities, pressure, replayable, multiplayer
Last updated by the developer 9 Aug 2026, 14:52 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:48 | 27 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 16:47 | 91 | no change |
| 24 Aug 2026, 14:38 | 91 | no change |
| 14 Aug 2026, 14:38 | 91 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.