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cavity [RELEASE]

cavity [RELEASE]

A Roblox experience owned by putluk's creations.

HorrorENhorrorco-opunderwater

cavity [RELEASE] is a horror experience created on 2025-11-18. It supports up to eight players in an underwater cave setting. The game has accumulated 1,123,313 lifetime visits and 34,271 favorites. Current concurrent players number 36, with a 91% like percentage. Features include multiplayer support, collectible items, and forced teamwork mechanics.

Description (written by the developer; not a statement by this register)

a horror game like doors in an underwater cave where you try to escape while buying upgrades and playing with your friends plz note that the game is very buggy pls dont throw tomatoes at me im trying ❗ the game contains loud sounds, screamers, and maybe flashing lights ❗ features: - multiplayer support up to 8 players (recommended to play 4 players max to prevent lag) - a lot of rooms to make the gameplay more unique - items, corals, collectable thingies - gameplay is forcing u to help ur teammates - cool animations and cutscenes - use code "500kvisitsAND1000ccu" for 100 money pc controls: shift - sprint backspace while holding an item - drop H - unlock the mouse F - enable/disable flashlight dev: - putluk: owner, lead dev, scripter, animator, music, room designer/builder, game design - Mubrik: co-owner, help, room designer/builder, room 50 designer, easter eggs tags: horror, co-op, classes, doors, entities, pressure, replayable, multiplayer

Last updated by the developer 9 Aug 2026, 14:52 UTC.

36
playing (measured 10 Aug 2026, 15:48 UTC)
1,123,313
lifetime visits
91%
liked (10,332 👍 / 1,031 👎)
34,582
favourites (30.8 per 1k visits)
18 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:4827first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 money
139 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome! · welcome540,853 · 100.0% win
yo who's THIS scientist dude · other180,514 · 61.9% win
sighhh... a maze... · other126,795 · 46.6% win
yo bro who made this..??? · other70,716 · 28.0% win
you beat the game... · progression47,668 · 17.8% win
first class!!! · other41,821 · 15.3% win
ipad kid · other39,771 · 35.6% win
it says guilible on the coral · other26,558 · 18.6% win
first transition animation!!11 · other5,026 · 2.5% win
hey bro there's a shop in the game yk that??? · other1,285 · 0.00% win
truly a-train · other696 · 0.80% win
yo ur pretty rich bro · collection531 · 0.80% win
metal body · other223 · 0.00% win
winner winner chicken dinner · other122 · 0.00% win
... · other65 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9114 August 2026 — 91 % liked24 August 2026 — 91 % liked3 September 2026 — 91 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 16:4791no change
24 Aug 2026, 14:3891no change
14 Aug 2026, 14:3891first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.