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Police VS Criminals

Police VS Criminals

A Roblox experience owned by NPO ZAPP.

RoleplayENroleplayteam-basedarrest

Description (written by the developer; not a statement by this register)

🔔 Welcome to Police VS Criminals! 👍 Like the game to unlock the Radio at 1,000 likes!Police Team Police Team 👮 Arrest all criminals to win 🔍 Search among NPCs for suspicious players ❗ Catch the right suspects - You have 3 lives ❄️ Use power-ups such as Supersprint & SuperscanSuspects Team Criminals Team 🕶️ Complete all crimes in the city to win 👥 Blend in with the crowd 🎨 Perform actions such as graffiti or vandalizing objects 👗 Use power-ups such as Supersprint and OutfitSwapper Notice: Rachel valt binnen op Roblox is subject to & governed by the Roblox Privacy Policy. Built by XOLBOR B.V. ©2025. All rights reserved.

Last updated by the developer 12 Dec 2025, 15:56 UTC.

0
playing (measured 10 Aug 2026, 17:30 UTC)
384,378
lifetime visits
84%
liked (555 👍 / 109 👎)
898
favourites (2.3 per 1k visits)
18 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:300first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome290,118 · 100.0% win
Complete a game · progression112,041 · 88.9% win
Complete a game in 1st place · progression65,826 · 66.7% win
Arrest a suspect · progression52,509 · 100.0% win
Complete a game in 2nd place · progression51,503 · 0.00% win
Complete a game in 3rd place · progression28,815 · 0.00% win
Receive help from Edwin · other17,702 · 22.2% win
Completed the questionnaire · other7,094 · 22.2% win
Used 10 powerups · other4,277 · 0.00% win
Arrest 10 suspects · progression3,173 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8414 August 2026 — 84 % liked24 August 2026 — 84 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 23:2184no change
14 Aug 2026, 23:0884first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.