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INDEFINITE | Dreamcore 🌫️ Backrooms 🚪

INDEFINITE | Dreamcore 🌫️ Backrooms 🚪

A Roblox experience owned by Summit Productions Development.

HorrorENbackroomsdreamcoreliminal spaces

Description (written by the developer; not a statement by this register)

Indefinite is a surreal exploration game drifting through peaceful dreamlike spaces and nostalgic liminal worlds. ✨🌙🌈🌫️ Relax in soft, colorful dream rooms… or choose to explore the darker, endless Backrooms hidden beneath reality. 👁️‍🗨️⚠️🕳️ 🌀 Dreamcore • Calm • Surreal • Nostalgic ⚠️ Backrooms • Scary • Uncertain • Threatening Like and Favorite for more updates! Still WIP! 🚧 Tags: dreamcore, liminal, liminalspace, weirdcore, oddcore, surreal, aesthetic, nostalgia, clouds, moon, school, playground, sky, simulation, feverdream, lost, backrooms, ambient, creepy, exploration, analoghorror, unreality, void, corridors, dream, dreamscape, escape, psychological, hallway, maze,, unsettling, mystery, derealization, dereality, whiteday, vaporwave, retro, eerie, strange, unreal, dreamworld, illusion, forgotten, empty, abandoned, poolrooms, level0, endless, core, kidcore, dreamcoreaesthetic, surrealism, nostalgic, liminalland, analog, glitch, ethereal, foggy, forgottencore, dreamrooms

Last updated by the developer 3 Aug 2026, 21:17 UTC.

0
playing (measured 10 Aug 2026, 17:36 UTC)
13,647
lifetime visits
91%
liked (160 👍 / 15 👎)
792
favourites (58.0 per 1k visits)
18 November 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:360first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Indefinite · welcome10,764 · 100.0% win
Robert L. Ford Middle School · other2,593 · 61.5% win
Mr. Kitty's House · other2,504 · 61.5% win
School Gymnasium · other2,316 · 92.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

91939216 August 2026 — 92 % liked26 August 2026 — 93 % liked15 September 2026 — 93 % liked25 September 2026 — 92 % liked5 October 2026 — 92 % liked15 October 2026 — 91 % liked25 October 2026 — 91 % liked16 August 202625 October 2026
7 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 20:0591no change
15 Oct 2026, 19:5391-1
5 Oct 2026, 19:5292no change
25 Sept 2026, 19:5192-1
15 Sept 2026, 19:3093no change
26 Aug 2026, 19:2093+1
16 Aug 2026, 19:1992first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.