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Fight Sword Battles

Fight Sword Battles

A Roblox experience owned by Luks_.

Fighting & PvPENsword combatfloating islandsability-based fighting

Description (written by the developer; not a statement by this register)

⚔️ Welcome to [ Fight Sword Battles ] ⚔️ Step into fast-paced sword combat! Fight other players across floating islands, unlock stronger swords, and master unique abilities. Some weapons have special skills activated with E, while others work with simple clicks. [Mobile players and Console players also have a dedicated ability button] The game is still in development, so you may find bugs or unfinished features. Thanks for playing and supporting! Inspired by Slap Battles Slap Battles: Extension Project: Killstreak Shovel Battles Fan's Punch Battles If you do not want your song in my game, please contact me to remove it.

Last updated by the developer 1 Jun 2026, 02:30 UTC.

0
playing (measured 11 Aug 2026, 17:48 UTC)
34,122
lifetime visits
80%
liked (84 👍 / 21 👎)
88
favourites (2.6 per 1k visits)
18 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 17:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MANIA
777 R$
5x Slashes
175 R$
2x Slashes
60 R$
Spectator
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome23,006 · 0.00% win
Just 10 MINUTES · other180 · 0.00% win
10000 Slashes · progression34 · 0.00% win
2 5 0 · other24 · 0.00% win
Radioactive Fruit · collection18 · 0.00% win
Imitators · other6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.