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[NEW] Dream Outfits

[NEW] Dream Outfits

A Roblox experience owned by .⋆D r e a m⋆..

RoleplayENavatar customizationaesthetic fashionoutfit loader

Description (written by the developer; not a statement by this register)

[NEW MAP!🍥] Skin ideas ฅ^>⩊<^ ฅ [moe/kawaii 🌸][cute/emo 🍫][medieval/vkei🔗] ♡ 100+ cute girl outfits ♡ 100+ emo boys outfits ♡ Every item bought here will go to your inventory and remain there permanently! ♡ You can save and buy the outfits straight to your inventory! ♡ Costumes made by the game developers and some inspirations from pinterest ♡ Couple outfits coming soon... ♡ |||ACCESSORY EDITIONS AREN'T SAVED||| 🍡 JOIN the group and LIKE the game for more items and outfits!!! 🛠️ built by: sumugi + oddcastles tags: Catalog, Catalog Editor, Outfits, Outfits Ideas, Hair Combos, Outfit Loader, Da hood Outfit Store, Hair Combo, Fits, Matching Fits, Matching Outfits, Hair style, Homestore Try on, Outfits, Matching Outfits, Matching, Hair, Outfit Shop Hair Combos, Avatars, Aesthetic, Da Hood, DH, Steal Outfits, Matching, Dh style, Outfit shop, Cute fits, Y2k, Trendy, Clothes, Goth, Girls, Boys, Cutesie, Streetwear, Chibi, Anime, Grunge, Matching outfit ideas, r15 skins

Last updated by the developer 10 Aug 2026, 23:59 UTC.

0
playing (measured 16 Aug 2026, 04:21 UTC)
4,300
lifetime visits
95%
liked (72 👍 / 4 👎)
225
favourites (52.3 per 1k visits)
19 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 04:210first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome877 · 100.0% win
You found the creator · secret6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

93959418 August 2026 — 95 % liked28 August 2026 — 95 % liked7 September 2026 — 95 % liked27 September 2026 — 93 % liked7 October 2026 — 94 % liked17 October 2026 — 95 % liked18 August 202617 October 2026
6 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 05:5095+1
7 Oct 2026, 05:3794+1
27 Sept 2026, 05:3693-2
7 Sept 2026, 02:1995no change
28 Aug 2026, 02:0195no change
18 Aug 2026, 02:0095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.