Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
RUN FROM VAMPIRE DEER! (OBBY)

RUN FROM VAMPIRE DEER! (OBBY)

A Roblox experience owned by filos on top.

ObbyENhorrorchasejumpscares

Description (written by the developer; not a statement by this register)

⚠️ Warning: This game has jump scares! 😱 🚨 Welcome to Run From Vampire Deer! (Scary Obby) — a terrifying chase inside an abandoned high-security prison! 🏚️ The Vampire Deer has broken out of its containment cell… and now it’s stalking the dark prison hallways, searching for anyone left behind. Its glowing eyes, sharp antlers, and creepy movement patterns make escaping nearly impossible. The alarms are blaring, the lights are flickering — and you’re its next target! 🦌💀 🏃 Run, jump, and dodge deadly traps as you try to break out before the Vampire Deer catches you. Stay alert, keep moving, and don’t look back — it’s faster than you think! 🔓 Can you escape the haunted prison and survive the night? 👍 Like and ⭐ Favorite the game if you escaped the Vampire Deer!

Last updated by the developer 22 Dec 2025, 07:22 UTC.

0
playing (measured 10 Aug 2026, 14:46 UTC)
3,366
lifetime visits
50%
liked (2 👍 / 2 👎)
797
favourites (236.8 per 1k visits)
19 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:460first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You played! · welcome2,408 · 0.00% win
Completed RUN FROM VAMPIRE DEER! · progression119 · 0.00% win
Deer Collector! · collection68 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

506758.518 August 2026 — 67 % liked28 August 2026 — 50 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net -17. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 07:3550-17
18 Aug 2026, 07:3467first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.