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[🎙️VC] MM2 Моддед Сэндбокс

[🎙️VC] MM2 Моддед Сэндбокс

A Roblox experience owned by Dragon Cannelloni.

RoleplayRUMurder Mystery 2ModdedRoleplay

[🎙️VC] MM2 Моддед Сэндбокс is a roleplay experience created on 2025-11-19. It has recorded 2,590,520 lifetime visits and 76,961 favorites. Currently, 20 users are playing. The experience holds an 80% like percentage. The description indicates roles include killer, sheriff, and innocent. Tags reference various Murder Mystery iterations.

Description (written by the developer; not a statement by this register)

Вы либо убийца, либо шериф, либо просто невинный прохожий. Либо убивайте, либо будете убиты. Выживете ли вы? 🏆 Следующая цветовая схема будет доступна при наборе 50 000 участников! 🎮 Доступно на ПК, телефоне, планшете, консоли и в виртуальной реальности! 👍 ⭐ Поставьте лайк и добавьте игру в избранное, чтобы получать обновления! ✅ Игровые данные автоматически сохраняются и копируются каждые 24 часа! Теги: MM2 / Murder Mystery 2 / MM2 Modded / MMV / Murder Mystery V / MM2 от Flico / Traitor / MM2 от Mango / MM2 от Kai / MM3 / MMX / MMZ / Murderer / MM2 от Zyleak / Murder Mystery Killer

Last updated by the developer 31 May 2026, 21:07 UTC.

20
playing (measured 10 Aug 2026, 14:52 UTC)
2,590,520
lifetime visits
80%
liked (503 👍 / 126 👎)
77,412
favourites (29.9 per 1k visits)
19 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:5226first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Hello! · welcome436,784 · 50.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

798079.514 August 2026 — 80 % liked24 August 2026 — 79 % liked3 September 2026 — 79 % liked13 September 2026 — 79 % liked23 September 2026 — 80 % liked3 October 2026 — 80 % liked13 October 2026 — 80 % liked23 October 2026 — 80 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 07:1980no change
13 Oct 2026, 07:1880no change
3 Oct 2026, 07:1780no change
23 Sept 2026, 07:1780+1
13 Sept 2026, 07:1679no change
3 Sept 2026, 07:1679no change
24 Aug 2026, 07:0879-1
14 Aug 2026, 07:0780first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.