[❓] Guess My Item!
A Roblox experience owned by COSMIC +1.
Social & hangoutENsocial deductionitem guessingdeception
[❓] Guess My Item! is a social-hangout experience created on 2025-11-19. It has accumulated 1,433,416 lifetime visits and 15,491 favorites. The game holds a 65% like percentage. Currently, zero users are playing. The experience supports multiple platforms including desktop, mobile, tablet, VR, and console.
Description (written by the developer; not a statement by this register)
💰 Welcome to Guess My Item! 💰 Can YOU outsmart your opponent? 👍 Like the Game and Join the Group for daily rewards! How To Play: 🤫 Pick an item you truly have 😈 Pick an item to lie about ❓ Ask questions, bluff, and mislead 🧠 Guess your opponent’s real item to WIN! Tip: Use hints, deception, and strategy to stay one step ahead! 🌟 ⚠️ DATA WIPES ARE POSSIBLE, BUT NOT FREQUENT ⚠️ 💻 Supports Desktop, Mobile, Tablet, VR, and Console!
Last updated by the developer 22 May 2026, 01:31 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:31 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 12:38 | 65 | no change |
| 14 Aug 2026, 12:37 | 65 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.