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✨Farming Comes First! [Hard Farming and Raid👿]

✨Farming Comes First! [Hard Farming and Raid👿]

A Roblox experience owned by CiClO_Games.

SimulatorENboss raiditem craftingsolo-developed

Description (written by the developer; not a statement by this register)

Welcome to [Farming Comes First]! ⚠️ Gameplay may not be smooth if your internet connection or the server is unstable. ⚠️ If you discover any bugs, please report them on the group wall or the server. ⚠️ As this is a solo-developed project, responses and fixes may be delayed. We appreciate your understanding. Update Notes Ver. 1.1.3 👿 Boss Raid [Ryah] has been added! 🔩 The Item Crafting System has been added. Try crafting Option Reroll Tickets! ❓ A Ryah Hard Mode Clear Quest has been added. 😆 An option to play as the owner character has been added. Game Information 💪 Defeat endlessly swarming enemies and grow stronger by obtaining your own customized gear. 🧲 Join the group to gain an increased magnet range. 🕹️ The current maximum level is 60. ✨ The highest item rarity is “Void.” 🎮 Play as 5 charming characters! Creator : Short_Erase This game is an official original title of CiClO_Games.

Last updated by the developer 26 Jan 2026, 00:02 UTC.

0
playing (measured 21 Aug 2026, 03:22 UTC)
66,148
lifetime visits
63%
liked (268 👍 / 158 👎)
2,488
favourites (37.6 per 1k visits)
19 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 03:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magnetic Plus+
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

6321 August 2026 — 63 % liked31 August 2026 — 63 % liked21 August 202631 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
31 Aug 2026, 03:2363no change
21 Aug 2026, 03:2363first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.