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Kill In Area 51

Kill In Area 51

A Roblox experience owned by scarymafia.

HorrorENhorrorsurvivalarea 51

Kill In Area 51 is a horror experience created on 2025-11-19 by EpikLevel. The game currently has 11 players online. It has accumulated 2,312,755 lifetime visits and 231,038 favorites. The title holds a 91% like percentage. Tags include survival, horror, and SCP themes.

Description (written by the developer; not a statement by this register)

FREE PERKS: Thumbs up the game 👍 and Join the scarymafia Group below for an 🔥Exclusive Weapon and Other bonuses!💰 : https://www.roblox.com/communities/32593360/scarymafia - Can you survive the scary monsters inside of Area 51? ------------------------------------------------------- Gamepasses are also available in-game! -------------------------------------------------------- Post any feedback on the group wall! - Tags: survival the killer, area 51, brainrot, skibid toilet, 99 nights, survive, rp, scary game, scp, horror, trevor monsters, Created By: EpikLevel

Last updated by the developer 13 Jul 2026, 08:45 UTC.

11
playing (measured 10 Aug 2026, 15:37 UTC)
2,312,755
lifetime visits
90%
liked (3,696 👍 / 388 👎)
234,255
favourites (101.3 per 1k visits)
19 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:378first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Blackhole Raygun
950 R$
Slayer Pack
575 R$
Quad Launcher
299 R$
Minigun
199 R$
Electric SMG
99 R$
Death Trap Access
45 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,171,988 · 100.0% win
Obtained the Dual Shadow Uzis! · collection5,789 · 2.1% win
Nuked! · other4,928 · 0.00% win
Secret #1 · secret2,375 · 0.30% win
Met the Creator! · welcome739 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

909190.514 August 2026 — 91 % liked24 August 2026 — 91 % liked3 September 2026 — 91 % liked13 September 2026 — 91 % liked23 September 2026 — 91 % liked3 October 2026 — 91 % liked13 October 2026 — 91 % liked23 October 2026 — 90 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 11:1890-1
13 Oct 2026, 11:1891no change
3 Oct 2026, 11:1791no change
23 Sept 2026, 11:1691no change
13 Sept 2026, 11:1591no change
3 Sept 2026, 11:0891no change
24 Aug 2026, 08:1691no change
14 Aug 2026, 08:1591first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.