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🚗 SCRAP TO RICHES 💸

🚗 SCRAP TO RICHES 💸

A Roblox experience owned by FouVerse Labs.

TycoonENcar collectionidle/tycoonpvp

Description (written by the developer; not a statement by this register)

Mini-Update: Leaderboards fixed! Go flex 💪 Update!!: Your podium cars now earn cash offline!! 🚗 Store those Legendary and Mythic machines! 🚗 COLLECT. SHRED. POWER UP. DOMINATE! 💪💰 Every car fuels your rise to the top! • Hunt cars across the streets. • Shred to gain power—bigger cars = bigger crush! • Show off on podiums for extra cash. • Upgrade blades with multipliers to stack profits. • Gold Events: shred golden cars for DOUBLE power! • Rebirth for new swords, insane boosts, and endless replay. • PvP CHAOS: Sword-swipe rivals stealing cars—defend your throne! • Stylized world, juicy animations, smooth play on all devices, and permanent saves. Join the MILLIONAIRE JUNK LORDS racing to #1! 👍 Smash LIKE + ⭐ FAVORITE for updates

Last updated by the developer 17 Dec 2025, 05:13 UTC.

0
playing (measured 13 Sept 2026, 12:36 UTC)
2,755
lifetime visits
67%
liked (6 👍 / 3 👎)
2
favourites (0.7 per 1k visits)
19 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Sept 2026, 12:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X2 Strength
249 R$
X2 Throw
49 R$
X2 Speed
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WelcomeBadge · welcome2,380 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.