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[RELEASE 🎊] Spin an Anime 🎲

[RELEASE 🎊] Spin an Anime 🎲

A Roblox experience owned by 1WeekGames.

TycoonENanimedice-spinningidle-earnings

Description (written by the developer; not a statement by this register)

💸 Remember, you earn money while offline! 💸 CODES: SECRETCODE1 Spin a Anime🎲 Start small, build big — every spin brings you closer to the RAREST Anime Characters! Features: Earn in-game cash automatically from your Characters 🎲 Spin dice to discover new and rare Characters! 🔁 Rebirth to multiply your earnings! 🐾 Hatch pets to increase your luck! 🎁 Log in daily for free rewards! Hope for RNG 🙏 Will you collect all the 80+ unique Characters? 💻 Play anytime on PC, Mobile, Console or Tablet Found a bug? Let the team know!

Last updated by the developer 20 Apr 2026, 03:09 UTC.

0
playing (measured 11 Aug 2026, 03:36 UTC)
83,535
lifetime visits
84%
liked (715 👍 / 136 👎)
1,013
favourites (12.1 per 1k visits)
19 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Dice
399 R$
VIP
149 R$
2x Cash
99 R$
Auto Skip
99 R$
Triple Hatch
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

N · other43,222 · 0.00% win
A · other43,218 · 0.00% win
I · other43,211 · 0.00% win
M · other43,201 · 0.00% win
E · other43,192 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

848584.515 August 2026 — 85 % liked25 August 2026 — 84 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 13:0284-1
15 Aug 2026, 12:4585first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.