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The Dragon Battleground

The Dragon Battleground

A Roblox experience owned by The Possible Studio.

Fighting & PvPENDragonFightingBattlegrounds

Description (written by the developer; not a statement by this register)

Train & fight others to be the strongest. 📱💻🎮 You can play on any device. (CONSOLE, PC, MOBILE) ⭐ Please consider liking and favoriting the game for more updates. 🖥️ Controls G - ultimate mode F - block Q - dash Q (while ragdolled) - ragdoll cancel/evasive Double Tap W - run Left Click - punch B - emote wheel Also Reminder This Game Is From The Strongest Battleground By 22FreshFrenchFries/Egg Assets From The Strongest Battlegrounds Animations From The Strongest Battlegrounds/The Legend Battle Grounds Characters From The Strongest Battle Grounds / The Legend Battle Grounds Our Name Is The Dragon Battleground If any owner/devs/admins want to delete the game pls send a request and message me

Last updated by the developer 27 Apr 2026, 10:33 UTC.

0
playing (measured 11 Aug 2026, 06:19 UTC)
253
lifetime visits
71%
liked (5 👍 / 2 👎)
22
favourites (87.0 per 1k visits)
19 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome70 · 0.00% win
Meet The Owner · other1 · 0.00% win
Meet The Admin · other0 · 0.00% win
Meet The Developers · social0 · 0.00% win
Owner Approved · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.