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[TRUE CELESTIAL] Killstreak Swords: Chaotic Realm

[TRUE CELESTIAL] Killstreak Swords: Chaotic Realm

A Roblox experience owned by Killstreak Swords : True Realm.

Fighting & PvPENcombatswordsunbalanced

Description (written by the developer; not a statement by this register)

This game is kinda unbalanced so yeah

Last updated by the developer 9 Aug 2026, 19:13 UTC.

4
playing (measured 18 Aug 2026, 18:45 UTC)
28,952
lifetime visits
49%
liked (30 👍 / 31 👎)
61
favourites (2.1 per 1k visits)
19 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 18:454first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

donation 5 (THE TRUEST LAST ONE)
25,000 R$
donation 4 (LAST ONE)
1,500 R$
Early Access
199 R$
donation 3
50 R$
donation 2
20 R$
donation 1
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

KILLSTREAK (1000 Kills) · progression1,030 · 0.00% win
MAX SANITY · progression285 · 0.00% win
TRUE TIME. · progression211 · 0.00% win
CORRUPTED · other19 · 0.00% win
lap 64 · progression7 · 14.8% win
brazil's whitelist · other5 · 0.00% win
THE ONE AND ONLY? · progression5 · 0.00% win
lap 1 · progression5 · 0.00% win
LAP INFINITE · progression4 · 14.8% win
lap 2 · progression3 · 0.00% win
what have you done... · secret3 · 0.00% win
lap 4 · progression3 · 14.8% win
DOOM THE SERVER. · other3 · 0.00% win
OWNER BLESSING... · other2 · 0.00% win
lap 16 · progression2 · 14.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

484948.518 August 2026 — 48 % liked28 August 2026 — 49 % liked7 October 2026 — 48 % liked27 October 2026 — 49 % liked18 August 202627 October 2026
4 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 48–49 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Oct 2026, 18:4749+1
7 Oct 2026, 18:4748-1
28 Aug 2026, 18:4549+1
18 Aug 2026, 18:4548first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.