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[⏳] Itami

[⏳] Itami

A Roblox experience owned by Itami Community.

RacingENanimerpgcombat

Description (written by the developer; not a statement by this register)

Train your stats, unlock brutal styles, and awaken your inner power. Whether you become a symbol of peace or a menace to society, your journey is forged through every battle. Fight in cities, streets, gyms, and shadowy underground rings. Work jobs, earn cash, and customize your build with real progression. Hero or Villain—you choose the legacy you leave behind. Like the game for a free code 👍 Default Controls: M1 - Combat (L Click) M2 - Combat (R Click) Q - Dash F - Block Z/X/C/V - Quirks Space - Double Jump Left Shift - Sprint Left Alt - Force Jump B - Grip H - Carry M - Menu

Last updated by the developer 28 Feb 2026, 10:50 UTC.

0
playing (measured 11 Aug 2026, 05:34 UTC)
52,867
lifetime visits
80%
liked (789 👍 / 195 👎)
1,560
favourites (29.5 per 1k visits)
19 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Early Access
799 R$
All Might's Costume (Cosmetic)
499 R$
2x Quirk Mastery
399 R$
2x Boss Rewards
399 R$
Extra Quirk Slot
399 R$
Elite Training Pass
299 R$
Instant Travel License
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Itami! · welcome25,044 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

808180.515 August 2026 — 81 % liked25 August 2026 — 81 % liked4 September 2026 — 81 % liked14 September 2026 — 81 % liked24 September 2026 — 81 % liked14 October 2026 — 80 % liked24 October 2026 — 80 % liked3 November 2026 — 80 % liked15 August 20263 November 2026
8 measurements spanning 80 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Nov 2026, 23:0380no change
24 Oct 2026, 23:0280no change
14 Oct 2026, 23:0080-1
24 Sept 2026, 22:5381no change
14 Sept 2026, 19:0781no change
4 Sept 2026, 19:0481no change
25 Aug 2026, 17:3781no change
15 Aug 2026, 17:2081first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.