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MultiWorld Hangout

MultiWorld Hangout

A Roblox experience owned by Multiworld Studio.

Social & hangoutENsocial hangoutmini gamesmulti-world exploration

Description (written by the developer; not a statement by this register)

Welcome to MultiWorld Hangout MultiWorld Hangout is a relaxing social game where you can explore different places, meet new people, and hang out with friends. Walk around the map, discover new areas, and enjoy a friendly environment with players from around the world. 20K Visits – Thank You for the Support We truly appreciate everyone who played and supported the game. Reaching 20K visits means a lot to us, and more exciting updates are coming soon. Features: Play mini games with friends Use the tip jar to support players and developers Explore different hangout spots Join the Club area Play Truth or Dare Relax at the Firecamp Share on the Confession Board Commands: !day !night !map Relax, socialize, and have fun. Don’t forget to Like and Favorite the game.

Last updated by the developer 10 Aug 2026, 19:18 UTC.

0
playing (measured 12 Aug 2026, 00:52 UTC)
21,817
lifetime visits
86%
liked (100 👍 / 16 👎)
297
favourites (13.6 per 1k visits)
19 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 00:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
Shirts
100 R$
Admin
99 R$
Gravity Coil
25 R$
Speed Coil
25 R$
Flying Cloud
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Meet the Owner! 👑 · other868 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8616 August 2026 — 86 % liked26 August 2026 — 86 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 08:0686no change
16 Aug 2026, 08:0486first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.