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Gubby Simulator

Gubby Simulator

A Roblox experience owned by GUBBY IN A BUCKET.

SimulatorENroleplaycollectingcute animals

Description (written by the developer; not a statement by this register)

Play as Gubby the Rabbit! 🐰 Eat delicious food 🥕, interact with NPCs (and fight some of them ⚔️), have fun on private servers with admin panel, explore a huge house with your friends 🏠, and discover rare events with unique surprises ✨. Most importantly, collect carrots to unlock new areas of the house and reach locations made for stronger and more experienced rabbits! 🥕🔓 Coming soon: a brand-new second floor and even more random events! 🆙 The game is still actively being developed, and I'd love to hear your feedback leave a comment to help shape future updates! 💬 Tags: Gubby, Gubbys, RP, Roleplay, Carrot, Collect, Simulator, Cute, Bunny, Rabbit, Home

Last updated by the developer 10 Aug 2026, 21:18 UTC.

4
playing (measured 11 Aug 2026, 02:38 UTC)
47,311
lifetime visits
91%
liked (168 👍 / 16 👎)
671
favourites (14.2 per 1k visits)
19 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:386first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ALL skins
130 R$
GoldenGubby
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

New player!!! · welcome47,978 · 100.0% win
START · welcome8,065 · 100.0% win
Teapot · collection5,947 · 7.5% win
Sit · other2,427 · 15.1% win
You have 15 carrots! · collection0 · 0.00% win
YOU HAVE 30 CARROTS!!!! · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

899290.515 August 2026 — 89 % liked25 August 2026 — 89 % liked4 September 2026 — 90 % liked14 September 2026 — 91 % liked25 September 2026 — 91 % liked5 October 2026 — 92 % liked15 October 2026 — 92 % liked25 October 2026 — 91 % liked9115 August 202625 October 2026
8 measurements spanning 70 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 00:0891-1
15 Oct 2026, 00:0792no change
5 Oct 2026, 00:0692+1
25 Sept 2026, 00:0691no change
14 Sept 2026, 20:1891+1
4 Sept 2026, 20:0890+1
25 Aug 2026, 19:1889no change
15 Aug 2026, 19:1789first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.