[BETA] Katana no Kaze
A Roblox experience owned by Katana No Kaze.
Description (written by the developer; not a statement by this register)
Katana no Kaze (カタナの風) A katana fighting game where the only advantage is genuine skill, no extra damage swords or items everyone does the same amount of damage and the same mechanics Currently in development and public beta testing, solo developed by officialvisitor/NVRDOWN. Supports: Mobile, PC, Console PC Controls: Dash: Q Sprint: Shift Shiftlock: Ctrl Emotes: B Parry: F Attack: Left Click Console Controls: Dash: B / Circle Sprint: L3 Shiftlock: Y / Triangle Emotes: D-Pad Down Parry: L2 Attack: R2 Mobile: On-screen buttons Planned release date: November 20, 2026 In-Game Music: You From Texas - FRVRUP, Whoop That Trick - FRVRUP & YSK Sav, Now - FRVRUP (all OST and original game music composed/produced by the dev of the game NVRDOWN) [ THIS GAME IS CURRENTLY IN BETA, A LOT IS SUBJECT TO CHANGE ] Game by: @officialvisitor ;p
Last updated by the developer 2 Sept 2026, 06:23 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Sept 2026, 16:31 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.