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Golfing over it [Beta]

Golfing over it [Beta]

A Roblox experience owned by Pear's games.

SportsENparkourphysics-basedhardcore

Description (written by the developer; not a statement by this register)

Welcome to Golfing Over It This is a HARD parkour game where you play as a golf ball. Your goal is simple: climb higher and higher. Precision, patience, and self-control are essential — because every mistake matters. ⚠️ [Beta Release] This game is still under development. Bugs or suggestions? Let me know on our Discord. The game is intentionally hard and may feel unfair at times. This game might have bad collitions, let me know on our Discord 💾 Saving System Your progress is saved when you leave — but your falls are saved too. There are no second chances. ❓ How to Play Drag the screen to shoot. The shot is inverted, like a slingshot (drag left → shoot right). 🖥️ PC: Click and drag 📱 Phone: Touch and drag 🎮 Console: Press “A” (Xbox) or “X” (PlayStation) and use the thumbstick Have fun… and don’t fall.

Last updated by the developer 11 Mar 2026, 22:30 UTC.

0
playing (measured 11 Sept 2026, 19:46 UTC)
1,183
lifetime visits
78%
liked (7 👍 / 2 👎)
6
favourites (5.1 per 1k visits)
20 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Sept 2026, 19:460first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Golfing Over It · welcome0 · 0.00% win
Completed world 1 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

757876.511 September 2026 — 75 % liked11 October 2026 — 78 % liked11 September 202611 October 2026
2 measurements spanning 30 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
11 Oct 2026, 19:4878+3
11 Sept 2026, 19:4675first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.