⛏️ Dig To Rescue 67
A Roblox experience owned by MEGA Thrill Games.
SimulatorENrescueminingsimulator
⛏️ Dig To Rescue 67 is a simulator experience created on 2025-11-20. The game currently has 122 players online. It has accumulated 17,053,566 lifetime visits and 2,017,959 favorites. The title holds a 67% like percentage. Tags include Dig, Rescue, Simulator, 67, Mining, Adventure, Pets, Fun, Roblox, Clicker, and Tapping.
Description (written by the developer; not a statement by this register)
🆘 67 IS TRAPPED! Can you dig deep enough to save him? Welcome to Dig to Rescue 67! 🛟 Grab your bombs, and dig through layers of dirt, stone, and bedrock to rescue 67 from the underground! how to play: ⛏️ DIG through layers to gain strength and wins! 💣 EXPLODE obstacles with powerful bombs! 🌎 UNLOCK new worlds and secret zones! 👍 LIKE THE GAME FOR NEW CODES! Code at 1,000 Likes! Tags: Dig, Rescue, Simulator, 67, Mining, Adventure, Pets, Fun, Roblox, Clicker, Tapping
Last updated by the developer 14 Jul 2026, 00:02 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 24 Aug 2026, 01:50 | 98 | -17 |
| 24 Aug 2026, 00:50 | 115 | -37 |
| 23 Aug 2026, 23:50 | 152 | +10 |
| 23 Aug 2026, 22:50 | 142 | +20 |
| 23 Aug 2026, 21:50 | 122 | -23 |
| 23 Aug 2026, 20:50 | 145 | +2 |
| 23 Aug 2026, 19:50 | 143 | -17 |
| 23 Aug 2026, 18:50 | 160 | -7 |
| 23 Aug 2026, 17:50 | 167 | -9 |
| 23 Aug 2026, 16:50 | 176 | -19 |
| 23 Aug 2026, 15:50 | 195 | +11 |
| 23 Aug 2026, 14:50 | 184 | +8 |
| 23 Aug 2026, 13:50 | 176 | +36 |
| 23 Aug 2026, 12:50 | 140 | +9 |
| 23 Aug 2026, 11:50 | 131 | -3 |
| 23 Aug 2026, 10:50 | 134 | +4 |
| 23 Aug 2026, 09:50 | 130 | +23 |
| 23 Aug 2026, 08:50 | 107 | -22 |
| 23 Aug 2026, 07:50 | 129 | -5 |
| 23 Aug 2026, 06:50 | 134 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 22 Oct 2026, 17:50 | 67 | no change |
| 12 Oct 2026, 17:49 | 67 | no change |
| 2 Oct 2026, 17:48 | 67 | no change |
| 22 Sept 2026, 17:47 | 67 | no change |
| 12 Sept 2026, 17:37 | 67 | no change |
| 2 Sept 2026, 17:36 | 67 | no change |
| 24 Aug 2026, 01:50 | 67 | no change |
| 24 Aug 2026, 00:50 | 67 | no change |
| 23 Aug 2026, 23:50 | 67 | no change |
| 23 Aug 2026, 22:50 | 67 | no change |
| 23 Aug 2026, 21:50 | 67 | no change |
| 23 Aug 2026, 20:50 | 67 | no change |
| 23 Aug 2026, 19:50 | 67 | no change |
| 23 Aug 2026, 18:50 | 67 | no change |
| 23 Aug 2026, 17:50 | 67 | no change |
| 23 Aug 2026, 16:50 | 67 | no change |
| 23 Aug 2026, 15:50 | 67 | no change |
| 23 Aug 2026, 14:50 | 67 | no change |
| 23 Aug 2026, 13:50 | 67 | no change |
| 23 Aug 2026, 12:50 | 67 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.