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Arab Corner / Ω…Ψ§ΩŠΩƒ πŸŽ™οΈ

Arab Corner / Ω…Ψ§ΩŠΩƒ πŸŽ™οΈ

A Roblox experience owned by EpicVerse Games.

Social & hangoutARsocial hubchill atmospherecommunity chat

Description (written by the developer; not a statement by this register)

πŸŽ™οΈ Welcome to Arab Corner /Ω…Ψ§ΩŠΩƒ πŸŽ™οΈ Step into Arab Corner, a chill social hub where you can hang out, meet new friends, and enjoy a relaxing atmosphere. Explore the beautifully designed fountain area, take a seat with friends, or just chat in the vibrant community! ⚠️ Server Updates: The server may occasionally shut down for updates β€” thanks for your patience! 🚫 Rules: No exploiting, cheating, or breaking the rules. Violations may lead to permanent bans. Come join the fun and make your corner of Arab Corner your own!

Last updated by the developer 11 Jan 2026, 16:36 UTC.

0
playing (measured 12 Aug 2026, 19:52 UTC)
3,558
lifetime visits
90%
liked (27 πŸ‘ / 3 πŸ‘Ž)
16
favourites (4.5 per 1k visits)
20 November 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 19:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Limited Golden Hammer
1,199 R$
Blood handcuff skin
500 R$
Fire Handcuff skin
500 R$
pinky handcuffs
500 R$
Hd Admin
400 R$
Handcuff
350 R$
vip
275 R$
Barista
200 R$
slap tool
125 R$
Horse Ride
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played EpicVerse City [Beta] Β· welcome474 Β· 100.0% win
Welcome to EpicVerse City [Beta] Β· welcome469 Β· 100.0% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.