🗺️ Tradelands
A Roblox experience owned by Spinning Seal Studios.
AdventureENnaval combatmerchant simulationroleplay
Tradelands is a Roblox experience created on 2014-12-25. It has recorded 53,309,233 lifetime visits and 343,591 favorites. Currently, 41 players are active. The experience holds an 84% like percentage. No specific genre classification is listed in the data.
Description (written by the developer; not a statement by this register)
Embark on your epic journey through the Grand Isles as a wealthy merchant, or the world’s most fearsome pirate: the choice is yours in Tradelands. Tradelands is a naval action-adventure game centered around the nations of the Grand Isles. Its resources are at your disposal for however you see fit: - Discover crafting and a multitude of other skills. - Earn doubloons by trading cargo on old-fashioned sailing ships, engaging in piracy, or hunting criminals for their bounty. - Join up with other players in one of the in-game navies and rise through the ranks. Participate in massive roleplay battles with dozens of other players. (Check our social links to join a navy!) - Buy a house and decorate it to show off your wealth. Please note that the use of alternate accounts or bots for farming items, money, or other resources is considered cheating and you will be banned if caught. Scamming players, exploiting, and impersonating moderators are also bannable offenses.
Last updated by the developer 16 Aug 2026, 16:32 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 18 Aug 2026, 16:34 | 41 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.