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Jump into Ronaldo

Jump into Ronaldo

A Roblox experience owned by Whoops Works 5.

SportsENsportsfootballobstacle

Description (written by the developer; not a statement by this register)

Welcome to Jump Into Ronaldo Can you make it to the top? Like👍 and Favorite⭐ for new updates!

Last updated by the developer 7 Dec 2025, 19:16 UTC.

0
playing (measured 10 Aug 2026, 17:05 UTC)
128,550
lifetime visits
73%
liked (69 👍 / 26 👎)
62
favourites (0.5 per 1k visits)
20 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
19 R$
Grapple Hook
1 R$
x2 Money
1 R$
Gravity Coil
1 R$
Speed Coil
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome110,398 · 0.00% win
VIP · other972 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7315 August 2026 — 73 % liked14 October 2026 — 73 % liked24 October 2026 — 73 % liked15 August 202624 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 13:2173no change
14 Oct 2026, 13:2073no change
15 Aug 2026, 08:4873first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.