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Roll A Brainrot Down A Hill!

Roll A Brainrot Down A Hill!

A Roblox experience owned by The Capy Cartel.

SimulatorENrolling physicsrebirth mechanicbrainrot meme theme

Description (written by the developer; not a statement by this register)

BUILT AND MODELED BY lukassjolander / Charmander 🗣️ Welcome to Roll a Brainrot! 👍 Like the game & join the group for rewards 🕹️ How to Play: 🎲 Roll your Brainrot ⚡ Gain speed & momentum 💀 Die, respawn & go again 🐦‍🔥 Rebirth to get MASSIVELY stronger 🧠 Collect insane Brainrot pets 💻 Supports Desktop, Mobile & Tablet ⭐ Roblox Premium players get BONUS rewards 👤 Follow @lukassjolander on Roblox for updates, events & future perks 🏷️ Tags: #roll #brainrot #rolling #rebirth #pets #simulator #chaos #speed #fast #grind #addicting #fun #roblox #multiplayer #casual

Last updated by the developer 31 Jul 2026, 18:54 UTC.

0
playing (measured 10 Aug 2026, 19:03 UTC)
147,690
lifetime visits
90%
liked (228 👍 / 24 👎)
9,848
favourites (66.7 per 1k visits)
20 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Money
179 R$
2x Luck!
99 R$
+2 Pet Equips!
99 R$
3x Hatch!
99 R$
+200 pet storage
79 R$
2x HatchSpeed
79 R$
+1 Extra Equip!
49 R$
+100 Pet storage!
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

909190.515 August 2026 — 91 % liked4 September 2026 — 90 % liked15 August 20264 September 2026
2 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 09:0590-1
15 Aug 2026, 07:3491first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.