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[CHANEL DANCE👜] High School Roleplay Experience

[CHANEL DANCE👜] High School Roleplay Experience

A Roblox experience owned by Byteonix.

RoleplayENschoolemotesroleplay

[CHANEL DANCE👜] High School Roleplay Experience is a roleplay game created on 2025-11-20. It has accumulated 8,336,159 lifetime visits and 4,790 favorites. The experience holds a 93% like percentage. Currently, zero players are active. The description highlights Chanel emotes and a rebuilt school setting for teacher or student roleplay.

Description (written by the developer; not a statement by this register)

👜 Play with the new Chanel emote and the new rebuilt school! 🌻 Like the game to unlock the outdoors area - unlocks at 3,000 Likes! 👆 Tap on Players to Sync Emotes! 🏫 Welcome to Byteonix High School! Roleplay as either a teacher or a student in our school! Unlock more roles by exploring the school 🛡️ We designed this experience for roleplaying. Please respect our community and keep non-roleplay related behaviour outside this experience! 🤝 Unlike other games, we actually care about your safety. So, if you see inappropriate behaviour or content on whiteboards, use the Report button. We'll review what happened and take action. 📚 Explore many subjects to learn, like English, Maths and even dancing!

Last updated by the developer 22 Jun 2026, 19:52 UTC.

0
playing (measured 10 Aug 2026, 13:52 UTC)
8,336,159
lifetime visits
93%
liked (6,762 👍 / 488 👎)
4,792
favourites (0.6 per 1k visits)
20 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 13:521first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Security Role 🛡️
80 R$
Money Gun 💸
29 R$
Phone 📱
29 R$
4K Camera 📸
29 R$
[SALE✨] Food and Drinks
25 R$
🧸 Teddy Bear 💖
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,427,438 · 100.0% win
Welcome! · welcome3,420,747 · 100.0% win
Welcome! · welcome3,414,131 · 100.0% win
Welcome! · welcome3,407,832 · 100.0% win
Welcome! · welcome3,401,804 · 100.0% win
Welcome! · welcome3,111,621 · 100.0% win
Welcome! · welcome3,110,690 · 100.0% win
Welcome! · welcome3,109,436 · 100.0% win
Welcome! · welcome3,107,855 · 100.0% win
Welcome! · welcome3,103,695 · 100.0% win
Welcome! · welcome0 · 0.00% win
Welcome! · welcome0 · 0.00% win
Welcome! · welcome0 · 0.00% win
Welcome! · welcome0 · 0.00% win
Welcome! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9313 August 2026 — 93 % liked23 August 2026 — 93 % liked2 September 2026 — 93 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 21:3493no change
23 Aug 2026, 21:3393no change
13 Aug 2026, 21:3293first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.