[CHANEL DANCE👜] High School Roleplay Experience
A Roblox experience owned by Byteonix.
RoleplayENschoolemotesroleplay
[CHANEL DANCE👜] High School Roleplay Experience is a roleplay game created on 2025-11-20. It has accumulated 8,336,159 lifetime visits and 4,790 favorites. The experience holds a 93% like percentage. Currently, zero players are active. The description highlights Chanel emotes and a rebuilt school setting for teacher or student roleplay.
Description (written by the developer; not a statement by this register)
👜 Play with the new Chanel emote and the new rebuilt school! 🌻 Like the game to unlock the outdoors area - unlocks at 3,000 Likes! 👆 Tap on Players to Sync Emotes! 🏫 Welcome to Byteonix High School! Roleplay as either a teacher or a student in our school! Unlock more roles by exploring the school 🛡️ We designed this experience for roleplaying. Please respect our community and keep non-roleplay related behaviour outside this experience! 🤝 Unlike other games, we actually care about your safety. So, if you see inappropriate behaviour or content on whiteboards, use the Report button. We'll review what happened and take action. 📚 Explore many subjects to learn, like English, Maths and even dancing!
Last updated by the developer 22 Jun 2026, 19:52 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 13:52 | 1 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 21:34 | 93 | no change |
| 23 Aug 2026, 21:33 | 93 | no change |
| 13 Aug 2026, 21:32 | 93 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.