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Survive SHREK

Survive SHREK

A Roblox experience owned by L2XXY Games.

SurvivalENsurvivalshrekcombat

Survive SHREK is a survival experience created on 2025-11-20. The game has recorded 897,559 lifetime visits and 4,163 favorites. Currently, zero users are playing. The title holds an 83% like percentage. It is categorized under the survival genre.

Description (written by the developer; not a statement by this register)

LIKE👍 + JOIN OUR GROUP FOR FREE VIP ADMIN: https://www.roblox.com/communities/35901672/ 🎉 Survive for a special surprise! 🎉 ⭐ We added SECRETS! 🤫 🗺️ Explore the map and run to survive! ⚔️ Fight SHREK with weapons! 👍 Like and ⭐Favorite if you enjoy!

Last updated by the developer 26 Dec 2025, 16:30 UTC.

0
playing (measured 10 Aug 2026, 14:21 UTC)
897,559
lifetime visits
83%
liked (2,825 👍 / 590 👎)
4,159
favourites (4.6 per 1k visits)
20 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN SHREK
299 R$
EVIL DONKEY
199 R$
SHREK
149 R$
Monster Radar
99 R$
Speed Coil
99 R$
Slap Hand
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome751,457 · 0.00% win
Gnomed! · other166,250 · 0.00% win
Escaped! · progression106,948 · 0.00% win
10 Minutes Played · welcome80,539 · 0.00% win
Snapped! · other30,939 · 0.00% win
60 Minutes Played · other475 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8314 August 2026 — 83 % liked24 August 2026 — 83 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 16:3183no change
14 Aug 2026, 16:2383first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.