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Survive RONALDO

Survive RONALDO

A Roblox experience owned by L2XXY Games.

SurvivalENsurvivalcelebrity IPcombat

Survive RONALDO is a survival experience created on 2025-11-20. The game has recorded 2,307,034 lifetime visits and 13,786 favorites. It maintains an 84% like percentage. Currently, zero users are playing the experience. The description mentions exploring maps, fighting Ronaldo with weapons, and finding secrets.

Description (written by the developer; not a statement by this register)

LIKE👍 + JOIN OUR GROUP FOR FREE VIP ADMIN: https://www.roblox.com/communities/35901672/ 🎉 Survive for a special surprise! 🎉 ⭐ We added SECRETS! 🤫 🗺️ Explore the map and run to survive! ⚔️ Fight RONALDO with weapons! 👍 Like and ⭐Favorite if you enjoy!

Last updated by the developer 26 Dec 2025, 16:23 UTC.

0
playing (measured 10 Aug 2026, 14:21 UTC)
2,307,034
lifetime visits
84%
liked (7,175 👍 / 1,402 👎)
13,750
favourites (6.0 per 1k visits)
20 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

GOLDEN RONALDO
349 R$
MESSI
199 R$
RONALDO
199 R$
Monster Radar
99 R$
Speed Coil
99 R$
Slap Hand
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,954,599 · 0.00% win
Snapped! · other779,994 · 0.00% win
Gnomed! · other351,621 · 0.00% win
Escaped! · progression243,284 · 0.00% win
10 Minutes Played · welcome139,259 · 0.00% win
60 Minutes Played · other688 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8414 August 2026 — 84 % liked24 August 2026 — 84 % liked3 September 2026 — 84 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 11:0884no change
24 Aug 2026, 08:1684no change
14 Aug 2026, 08:1584first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.