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Buddy Battle v0.7

Buddy Battle v0.7

A Roblox experience owned by eichfeld2's E.E.E.E.E.E.Es.

Fighting & PvPENbattle-royalecross-game-continuitymobile-support

Description (written by the developer; not a statement by this register)

Badges/gamepasses transfer over from Bloody Battle, although not all of them are made yet All badges from Bloody Battle will be obtainable in one way or another. Owning both will give a cosmetic reward. Includes full mobile and controller support.

Last updated by the developer 13 Aug 2026, 01:32 UTC.

0
playing (measured 14 Aug 2026, 19:48 UTC)
5,382
lifetime visits
81%
liked (65 👍 / 15 👎)
75
favourites (13.9 per 1k visits)
20 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 19:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

BoomBox+
100 R$
Bottle of S.A.L.C.
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beat The Tycoon! · progression63 · 0.00% win
ooo · other2 · 8.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8117 August 2026 — 81 % liked27 August 2026 — 81 % liked17 August 202627 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 21:3181no change
17 Aug 2026, 21:2081first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.