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Forlorn (RECODE)

Forlorn (RECODE)

A Roblox experience owned by Leojesgon's Fan Club.

HorrorENasymmetrical horrorsurvivalmultiplayer

Description (written by the developer; not a statement by this register)

Game got Recoded, thanks for your patience and support! Forlorn is an Asym game based on Forsaken. You and your team must survive rounds against killers, complete objectives, and stay alive until the timer runs out. Blending classic and modern styles, the game features characters based on hackers, OCs, myths, admins, players, you get the idea XD Your goal as a survivor is to survive, complete objectives, and help your teammates until the timer reaches 0. Your objective as the Killer is to kill all the survivors, leaving none remaining before the round ends. Credits for the people who created any of the content whether songs, models, or anything else can be found in the lobby. Special thanks to Aeternus

Last updated by the developer 9 Aug 2026, 22:29 UTC.

0
playing (measured 11 Aug 2026, 07:37 UTC)
224,217
lifetime visits
66%
liked (291 👍 / 151 👎)
1,584
favourites (7.1 per 1k visits)
21 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:373first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
500 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played Forlorn Beta! · welcome71,918
Welcome To Hell · welcome463

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.