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R6 Outfit Ideas ★ [200+]

R6 Outfit Ideas ★ [200+]

A Roblox experience owned by MKS Studios.

Social & hangoutENAvatar CustomizationOutfit ShopSocial

Description (written by the developer; not a statement by this register)

[★] Welcome to R6 Outfit Ideas (Male & Female)! [👍] Make sure to like, favorite, and share the game with your friends! [🛍] Any purchases made in-game will stay in your inventory permanently! [❗] Report any bugs on the group wall! [🤍] Join our group! https://www.roblox.com/communities/68603499 ‼ I DON'T OWN MOST OF THE UGC! (CREDITS TO ALL THE CREATORS) MSG ON THE GROUP WALL, AND I WILL 100% REMOVE IT - CREDS TO CLOTHING CREATORS! tags - Avatar Customization, Clothing Trends, Social, Friends, Creativity, Outfit Store, Hair Combo, Matching Fits, Hair Style, Home Store, Try On, Outfit Shop, Mall, Avatars, Hair Combo Shop, Aesthetic, Da Hood, DH, Steal Outfits, R6 DollhouseRP, Dollhouse roleplay, Dahood, Dahoodoutfits, Headless, Headlessfits, r6, R6 Outfits, Matching Outfits, Outfit Ideas, Catalog, Outfit Loader, Fits, Matching Outfits, Try on, Outfits, Matching, Hair, dh style, Matching Outfit Ideas, tt, dh, Catalog Editor, Outfits, Hairstyle, Homestore Try on, Outfit

Last updated by the developer 20 Apr 2026, 03:41 UTC.

0
playing (measured 14 Aug 2026, 14:48 UTC)
20,758
lifetime visits
83%
liked (33 👍 / 7 👎)
644
favourites (31.0 per 1k visits)
21 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 14:480first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome ★ · welcome16,677 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.