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Touchdown Simulator! 🏈

Touchdown Simulator! 🏈

A Roblox experience owned by LLord Games.

SimulatorENAmerican FootballPet CollectionStat Upgrading

Touchdown Simulator! 🏈 is a simulator experience created on 2025-11-21. It has accumulated 1,418,912 lifetime visits and 64,716 favorites. The game holds a 98% like percentage. Currently, 6 players are active. The description highlights training mechanics, pet collection, and leaderboard competition.

Description (written by the developer; not a statement by this register)

Welcome to Touchdown Simulator! 🏈🔥 New Updates Every Saturday! 🚀 Use Code: RELEASE 💡 How To Play: Train your throws, runs, and kicks to score BIG plays! 💥 Earn Yards, Touchdowns & collect powerful Pets! 🐾 Upgrade your strength, accuracy, and speed to dominate the field! 🏆 Climb the Top 50 Leaderboards and become a football legend! 🌍 ✨ Premium Players Get: +20% Wins & +20% Power Boost! Tags: Race, Colors, Swords , Monsters, Raid, Friends, Fun, Speed, Fast, Collect, Pets, Ragdoll, Rainbow, Colorful, Rebirth, Energy, Stars, Racing, Raiding , Friends , Simulator

Last updated by the developer 26 Jun 2026, 17:16 UTC.

6
playing (measured 10 Aug 2026, 15:19 UTC)
1,418,912
lifetime visits
98%
liked (6,673 👍 / 159 👎)
64,796
favourites (45.7 per 1k visits)
21 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:198first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
29 R$
Ultra Luck
19 R$
Double Wins
19 R$
Double Power
19 R$
Super Luck
14 R$
Fast Open
9 R$
Basic Luck
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome770,981 · 87.0% win
Zone 2 Reached! · progression385,600 · 38.3% win
Zone 3 Reached! · progression247,596 · 34.8% win
Zone 4 Reached! · progression184,224 · 27.8% win
Zone 5 Reached! · progression135,746 · 13.9% win
Zone 6 Reached! · progression97,217 · 7.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9814 August 2026 — 98 % liked24 August 2026 — 98 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 12:4798no change
14 Aug 2026, 12:4698first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.