[Aid] First Aid RPG
A Roblox experience owned by 소드커뮤니티.
RacingENRPGLevelingSword
[Aid] First Aid RPG is a racing experience created on 2025-11-21. It has accumulated 1,463,580 lifetime visits and 735 favorites. Currently, one user is playing. The experience holds a 61% like percentage. The description highlights leveling up and sword skills within a transformation RPG context.
Description (written by the developer; not a statement by this register)
Strengthen yourself by leveling up in the transformation RPG! Start as an ordinary adventurer and embark on a journey to become the greatest in legends. Learn powerful skills and hone your unique sword in this world. Can you really reach the end of this dangerous continent? Write down your legend in a sword RPG right now! ⚔️
Last updated by the developer 8 Aug 2026, 03:51 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 02:05 | 2 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Oct 2026, 15:07 | 61 | no change |
| 13 Oct 2026, 15:06 | 61 | no change |
| 3 Oct 2026, 15:05 | 61 | no change |
| 23 Sept 2026, 15:04 | 61 | no change |
| 13 Sept 2026, 14:47 | 61 | no change |
| 3 Sept 2026, 14:46 | 61 | no change |
| 24 Aug 2026, 12:31 | 61 | no change |
| 14 Aug 2026, 12:31 | 61 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.