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Monster Tower

Monster Tower

A Roblox experience owned by Dreameey Studios.

HorrorENhorrorescapeco-op

Monster Tower is a horror experience created on 2025-11-21. It has recorded 593,399 lifetime visits and 71,522 favorites. Currently, two users are playing. The title holds a 91% like percentage. The description invites players to escape monsters and join the associated group for rewards and bug reports.

Description (written by the developer; not a statement by this register)

Escape the Monster Tower The Monsters are coming for you... Do you have the skill to complete the tower? 😱 Play with Friends! 🤝 Join the group here: https://www.roblox.com/communities/33029379/Dreameey-Studios/ 👍 Like and ⭐ Favorite for VERY COOL in-game rewards Any Bugs/Glitches found, please tell us at the group!

Last updated by the developer 21 Jan 2026, 01:07 UTC.

2
playing (measured 10 Aug 2026, 14:07 UTC)
593,399
lifetime visits
91%
liked (2,346 👍 / 237 👎)
71,553
favourites (120.6 per 1k visits)
21 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN
499 R$
Magic Carpet
249 R$
Gravity Coil
59 R$
Speed Coil
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Monster Tower · welcome341,825 · 67.9% win
Completed Difficulty 1 · progression47,643 · 30.2% win
Completed Difficulty 2 · progression17,891 · 15.1% win
Completed Difficulty 3 · progression13,669 · 7.5% win
Completed Difficulty 4 · progression8,771 · 7.5% win
Completed Difficulty 5 · progression7,635 · 7.5% win
Completed Difficulty 6 · progression6,449 · 7.5% win
Completed Difficulty 7 · progression4,927 · 7.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9114 August 2026 — 91 % liked24 August 2026 — 91 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 19:4991no change
14 Aug 2026, 19:4791first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.