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[Update Part 1] Beta's Difficulty Button Simulator

[Update Part 1] Beta's Difficulty Button Simulator

A Roblox experience owned by Beta's Productions.

SimulatorENbutton clickingprogressionidle

Description (written by the developer; not a statement by this register)

Step on buttons. Gain multiplier. Go infinite. Climb through a massive progression system with rebirths, prestiges, and powerful upgrades that stack into absurd scaling. 🔹 Difficulty chart styled gameplay 🔹 Tons of layers and stats to unlock 🔹 Insane number growth (bignum system) 🔹 Strategic progression required The numbers won’t wait for you. SHUTDOWN = UPDATE

Last updated by the developer 2 Aug 2026, 17:13 UTC.

0
playing (measured 11 Aug 2026, 14:45 UTC)
26,975
lifetime visits
57%
liked (39 👍 / 29 👎)
78
favourites (2.9 per 1k visits)
21 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 14:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Weak Fusion Coil
175 R$
Strong Coil
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Class 4 Final Stretch · progression598 · 0.00% win
Class 4 Finale · progression565 · 0.00% win
Class 7 · other246 · 0.00% win
Class 11 Finale · progression123 · 0.00% win
Class 14 · other80 · 3.6% win
Class 20 · other72 · 3.6% win
The Decaying Void · other49 · 3.6% win
Unreturnable · other33 · 3.6% win
Unstable · other23 · 3.6% win
Is this a dream? · other21 · 0.00% win
Breaking Point · other15 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

565756.516 August 2026 — 57 % liked26 August 2026 — 56 % liked25 September 2026 — 57 % liked25 October 2026 — 57 % liked16 August 202625 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–57 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 07:1657no change
25 Sept 2026, 07:0857+1
26 Aug 2026, 05:4656-1
16 Aug 2026, 05:3857first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.