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Fight to Steal Brainrot 🧠

Fight to Steal Brainrot 🧠

A Roblox experience owned by Zaps Games.

TycoonENbrainrotoffline-earningbase-building

Fight to Steal Brainrot is a tycoon experience created on 2025-11-21. The game has accumulated 4,536,168 lifetime visits and holds 2,359 favorites. Currently, zero users are playing. The title maintains an 83% like percentage. It features mechanics involving fighting entities, earning currency, and base completion.

Description (written by the developer; not a statement by this register)

Welcome to Fight to Steal Brainrot! How to Play: • 🥊 Fight Brainrots and bring them to your base • 💵 Earn cash and buy Armor & Weapons • 🏰 Complete your base and Index Your Brainrots earn cash OFFLINE 💤 Like the game and join the group for Brainrot Secret Milestones! 👍 Made with love by @50uss and @parkerski Update 3: Tsunami Event, new brainrots, 2 new exciting mutations and more!

Last updated by the developer 2 Mar 2026, 03:15 UTC.

0
playing (measured 10 Aug 2026, 14:00 UTC)
4,536,168
lifetime visits
83%
liked (2,283 👍 / 463 👎)
2,360
favourites (0.5 per 1k visits)
21 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[OP] Galaxy Pack
299 R$
2x Money
99 R$
2x Damage
79 R$
2x Speed
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,585,669 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8314 August 2026 — 83 % liked24 August 2026 — 83 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 02:2283no change
14 Aug 2026, 02:2183first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.