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[NEW UPDATE] BHI Outfit Island®

[NEW UPDATE] BHI Outfit Island®

A Roblox experience owned by #BHI ENT!.

RoleplayENavatar customizationoutfit shopUGC integration

Description (written by the developer; not a statement by this register)

Group: https://www.roblox.com/communities/33084995/BHI-ENT#!/about ⚠️NEW UPDATES DAILY⚠️ ❗OVER 100+ TRENDY R6 OUTFITS❗ 💰 All in-game purchase will stay on your avatar 💸 Walk up to any outfit and hold "E" to view and purchase! ❤️ All outfits are made by the me, but full credit goes out to all the UGC Creators ⚠️ If you want a UGC Remove please dm me 📌 Make sure to leave a favorite and like to help the game grow! tags: Clothing, Trends, Social, Friends, Creativity, Outfit Store , Outfit Ideas , Hair Combo , Outfit Loader , Fits , Matching Fits , Hair style, Home store , Try on , Hair , Outfit Shop Hair Combos , Mall , Avatars , Hair Combo Shop , Aesthetic , Da Hood, DH, Steal Outfits , R6 , Avatar customization, Clothing, Trends, Social, Outfit ideas shop, Cybery2k, DollhouseRP, Emo, Dollhouse roleplay, Gothic dahood, dahoodoutfits, Headless, Headless fits, R6 avatars, R6 outfits, Outfits, Avatars, r6 outfit ideas, boy r6 avatars, boy r6 outfits, r6 avatars, r6 game

Last updated by the developer 5 Aug 2026, 20:26 UTC.

1
playing (measured 10 Aug 2026, 14:53 UTC)
89,401
lifetime visits
93%
liked (360 👍 / 27 👎)
3,441
favourites (38.5 per 1k visits)
21 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:530first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Thank You for Playing! · welcome47,497 · 100.0% win
You Met The Owner! · social8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9315 August 2026 — 93 % liked25 August 2026 — 93 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 12:1993no change
15 Aug 2026, 12:1793first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.