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67 Nights in the Classroom! (BETA)

67 Nights in the Classroom! (BETA)

A Roblox experience owned by AXC Studios!.

HorrorENhorrorsurvivaltrolling

Description (written by the developer; not a statement by this register)

🩸I guess trolling your crazy teacher wasn't a good idea...🔪 💧Can you survive 67 nights without dehydration, suffocating or dying of hunger?🍴 ✨All tasks are highlighted.✅ 🤫Hiding spots beneath certain tables are sorrounded with green zones.🚑 🛠️This game is new; it might have some bugs! Instead of disliking it, report the bugs to our group forums!⚙️ 💢You can also propose changes such as nerfs/buffs, instead of disliking it when you die out of rage. 💀 👍Liking and Favoriting the game always helps!🌟 🔫Depending on how many nights you survive, you'll get to earn some crazy new tools that will help you survive!🧰 🗨️Games are always more fun with friends; consider sharing this one, too!👪

Last updated by the developer 1 Jun 2026, 13:22 UTC.

0
playing (measured 10 Aug 2026, 15:30 UTC)
16,541
lifetime visits
22%
liked (20 👍 / 69 👎)
1,980
favourites (119.7 per 1k visits)
21 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sword
100 R$
2x food
70 R$
2x water
70 R$
2x Nights
67 R$
Magic Carpet
30 R$
Speed Coil
29 R$
Gravity Coil
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

NIGHT 67! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.