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You VS Brainrot

You VS Brainrot

A Roblox experience owned by Silly Stupid Games.

Social & hangoutENHide and SeekBrainrot MemeSurvival

You VS Brainrot is a social-hangout experience created on 2025-11-21. The game has accumulated 615,430 lifetime visits and holds 1,149 favorites. Currently, zero players are active. The title maintains a 68% like percentage. It features gameplay centered around surviving or hunting within a hide-and-seek framework.

Description (written by the developer; not a statement by this register)

Welcome to You VS Brainrot! Survive and Hide from the Brainrot Hunter! Or become the Brainrot Hunter and find every player till no one is left! Will you Survive the Brainrot Hunter? LIKE THE GAME FOR MORE UPDATES 👍 Inspired by: [UPD] You VS Homer Tags: Brainrot, Steal a Brainrot, Don't Wake the Brainrot, 67, Brainrots, Hide and Seek, Survive, Hide, Fun, Escape Tsunami for Brainrots, sab, tung tung tung, You VS Brainrot

Last updated by the developer 18 Feb 2026, 06:53 UTC.

0
playing (measured 10 Aug 2026, 15:03 UTC)
615,430
lifetime visits
68%
liked (338 👍 / 158 👎)
1,150
favourites (1.9 per 1k visits)
21 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P (VERY IMPORTANT PERSON)
299 R$
PERMENANT X2 BRAINROT CHANCE
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

6814 August 2026 — 68 % liked24 August 2026 — 68 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 19:3368no change
14 Aug 2026, 19:2268first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.