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My Fighting Brainrots!

My Fighting Brainrots!

A Roblox experience owned by Quality Box.

Fighting & PvPENmemecombatcollection

My Fighting Brainrots! is a fighting-pvp Roblox experience created on 2025-11-22. The game currently has 80 players online. It has accumulated 14,798,881 lifetime visits, 23,257 favorites, and maintains a 93% like percentage. The experience is playable on desktop, mobile, and tablet devices.

Description (written by the developer; not a statement by this register)

🔥 My Fighting Brainrots!🔥 Can YOU survive the chaos? 👍 Like the game & join the group for a FREE OP WEAPON 🗡️ 🧠 HOW TO PLAY ⚔️ Buy Powerful Weapons 💥 Destroy Brainrots 💪 Make Them Your Companions 💸 Earn Tons of Cash 🐦‍🔥 Upgrade for MASSIVE Boosts ✋ Complete the Index 👹 Defeat the BOSS Brainrot 💻 Playable on Desktop, Mobile & Tablet

Last updated by the developer 25 Jul 2026, 17:02 UTC.

80
playing (measured 10 Aug 2026, 15:05 UTC)
14,798,881
lifetime visits
93%
liked (28,305 👍 / 2,121 👎)
23,728
favourites (1.6 per 1k visits)
22 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0557first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! 👋 · welcome2,247,110 · 31.1% win
Kill 10 Brainrots! · other1,308,537 · 18.9% win
Kill 50 Brainrots! · other819,900 · 10.9% win
Kill 100 Brainrots! · other630,350 · 7.1% win
Strongest Player · other398,674 · 7.5% win
Buy 15 Weapons! · collection135,502 · 3.1% win
Kill 1000 Brainrots! · progression132,613 · 2.6% win
Get 1000 Plot likes · other2 · 0.00% win
Get 100 Plot Likes! · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 3 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9313 August 2026 — 93 % liked23 August 2026 — 93 % liked2 September 2026 — 93 % liked12 September 2026 — 93 % liked22 September 2026 — 93 % liked2 October 2026 — 93 % liked13 August 20262 October 2026
6 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Oct 2026, 18:3193no change
22 Sept 2026, 18:2293no change
12 Sept 2026, 18:1893no change
2 Sept 2026, 18:1593no change
23 Aug 2026, 17:5393no change
13 Aug 2026, 17:5293first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.