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Easy Bouncy Ball Obby!

Easy Bouncy Ball Obby!

A Roblox experience owned by HeartBrokenStudios.

ObbyENparkourphysics-basedobstacle course

Description (written by the developer; not a statement by this register)

✨Welcome to Easy Bouncy Ball Obby! 🤩Premium Users Get x2 Speed! In this obby, you complete different obstacles by holding onto a bouncy ball and jumping down different heights! Sometimes you need to size the ball depending on how high the space between the platforms are! Have fun and please, leave a like and join the group to show us some support it helps a lot :D ❤️Brought to you by HeartbrokenStudios Tags: Obby, ball, ball obby, obby but your in a ball, obby but you're in a ball, obstacle course, obby but, ball, race, ball race, fun, parkour

Last updated by the developer 13 Feb 2026, 15:42 UTC.

0
playing (measured 11 Aug 2026, 03:45 UTC)
3,739
lifetime visits
71%
liked (5 👍 / 2 👎)
6
favourites (1.6 per 1k visits)
22 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

FLING PLAYERS
599 R$
TASER
399 R$
MAGIC CARPET
399 R$
BLUE HYPER LASER
299 R$
FLYING CLOUD
299 R$
VIP
129 R$
SPEED COIL
99 R$
JUMP COIL
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome2,658 · 0.00% win
Complete World 1 · progression229 · 0.00% win
Played 10 Minutes! · other207 · 0.00% win
Complete World 2 · progression36 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.