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Demon Squid Glass Bridge

Demon Squid Glass Bridge

A Roblox experience owned by Chayotes.

ObbyENglass bridgesurvivalmemory

Description (written by the developer; not a statement by this register)

⚔️ Welcome to Demon Squid Glass Bridge! ⚔️ ❌ Some tiles are fake ✅ Others will hold… for now ⚠️ One wrong step and you fall 🏁 Reach the end of the bridge 🎁 Open the Epic Chest ✨ Claim the Idol 🔥 Test your memory, timing, and nerves 🔥 Fast-paced, replayable, and intense 🔥 Play solo or with friends ✨ Only true Demon Hunters reach the end.

Last updated by the developer 21 Jun 2026, 17:55 UTC.

0
playing (measured 10 Aug 2026, 23:07 UTC)
322,267
lifetime visits
68%
liked (73 👍 / 34 👎)
512
favourites (1.6 per 1k visits)
22 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

RainbowCarpet
119 R$
VIP
109 R$
Double Prize
99 R$
Flying Cloud
89 R$
Fusion Coil
69 R$
Classic Sword
49 R$
Starter Pack
19 R$
Rocket Launcher
19 R$
Gravity Coil
19 R$
HyperLaserGun
9 R$
Speed Coil
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

BRIDGE · other242,949 · 100.0% win
S · other242,949 · 100.0% win
S · other242,934 · 100.0% win
A · other242,933 · 100.0% win
L · other242,932 · 100.0% win
G · other242,930 · 100.0% win
FIRST DEATH · other79,456 · 0.00% win
FIRST WIN · progression9,613 · 0.00% win
10 CRATES OPENED · collection1,501 · 0.00% win
25 CRATES OPENED · collection793 · 0.00% win
10 WINS · progression391 · 0.00% win
50 CRATES OPENED · collection354 · 0.00% win
50 WINS · progression34 · 0.00% win
100 WINS · progression17 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

68706915 August 2026 — 70 % liked4 September 2026 — 69 % liked14 September 2026 — 69 % liked4 October 2026 — 69 % liked14 October 2026 — 68 % liked15 August 202614 October 2026
5 measurements spanning 60 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 04:3668-1
4 Oct 2026, 04:3569no change
14 Sept 2026, 02:4969no change
4 Sept 2026, 02:4769-1
15 Aug 2026, 00:3470first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.