Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Southern Slough

Southern Slough

A Roblox experience owned by Hook & Thread Studios Development.

SimulatorENBoatingFishingHunting

Description (written by the developer; not a statement by this register)

Remember to Favorite and like the game! its greatly appreciated. Southern Slough is a Boating, Fishing, and hunting game with the most Realistic Physics out, with boats reacting to trimming and bouncing and lifting, and Realistic Roleplaying. With a wide variety of places to choose from in the (Fictional) Town. Credits: Vexa | Owner: Map Builder, Trailer Physics Jake | Co-owner: Boat builder, Map builder Tap | Developer: Truck Builder, Truck chassis Beaver | Developer: Boat Blender Builder

Last updated by the developer 10 Aug 2026, 15:43 UTC.

0
playing (measured 11 Aug 2026, 03:06 UTC)
48,607
lifetime visits
61%
liked (110 👍 / 69 👎)
653
favourites (13.4 per 1k visits)
22 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hydrostream
550 R$
Barker 26 Cali
450 R$
Racing Fast craft
350 R$
Havoc
300 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thank you for playing! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

586159.515 August 2026 — 58 % liked14 September 2026 — 58 % liked24 September 2026 — 59 % liked4 October 2026 — 59 % liked14 October 2026 — 61 % liked24 October 2026 — 61 % liked15 August 202624 October 2026
6 measurements spanning 70 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 23:5161no change
14 Oct 2026, 23:5061+2
4 Oct 2026, 23:5059no change
24 Sept 2026, 23:4959+1
14 Sept 2026, 20:0158no change
15 Aug 2026, 18:1958first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.