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(NEW) Escape The Evil Dentist Obby!

(NEW) Escape The Evil Dentist Obby!

A Roblox experience owned by Classic Roblox Obbys.

ObbyENdentist themeescape mechanic24 stages

Description (written by the developer; not a statement by this register)

So you went to the dentist for a checkup but found out there is an evil dentist who has locked you inside and you must escape quickly! There are 24 fun stages for you to complete! Can You Escape The Evil Dentist Obby? Make sure to leave a like and favorite for more fun obbys! Buying gamepasses really help support the game! :D Be sure to join Classic Roblox Obbys! https://www.roblox.com/communities/738651892/Classic-Roblox-Obbys Thanks for playing! :D This is a remake of FatPap's original game so credit goes to him! Tags: Obby Fun Classic Dodge New Army Parkour Training Spin Easy Obstacle Course Evil Cartoony Adventure Old Lava Race

Last updated by the developer 10 May 2026, 04:59 UTC.

0
playing (measured 11 Aug 2026, 10:15 UTC)
23,007
lifetime visits
70%
liked (44 👍 / 19 👎)
3,719
favourites (161.6 per 1k visits)
22 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
350 R$
Flying Cloud
350 R$
Laser Gun
350 R$
Classic Plane
200 R$
Grapple Hook
175 R$
Super Coil
120 R$
Speed Coil
99 R$
Gravity Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Escaped The Evil Dentist Obby! · progression1,461 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

697069.516 August 2026 — 69 % liked5 September 2026 — 70 % liked16 August 20265 September 2026
2 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Sept 2026, 07:3670+1
16 Aug 2026, 07:3069first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.