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🔑 Eviction Notice

🔑 Eviction Notice

A Roblox experience owned by Peak Precision Studios.

Social & hangoutENsocial deductionbattle royalestrategy

🔑 Eviction Notice is a social-hangout experience created on 2018-11-17. It currently has 100 players. The game has 197,785,388 lifetime visits, an 83% like percentage, and 739,460 favorites.

Description (written by the developer; not a statement by this register)

Play against other players in a battle of wit, endurance, and power! 💥 Compete in challenges! 🤝 Form alliances and make new friends! 👑 Become the house leader and make big decisions! 🪑 Do whatever it takes to avoid being evicted! 💰 Be the last one standing and win the grand prize! 👑 Roblox Premium players get more money, double daily rewards, & more! 👍 Like this game? Make sure to thumbs up and favorite! ✨ Follow Repotted and GodzGalaxy for updates! 🚨 Found a bug or exploiter? Submit a report in our server! 🔉 Voice chat enabled!

Last updated by the developer 5 Jun 2026, 22:21 UTC.

51
playing (measured 22 Aug 2026, 08:50 UTC)
197,887,661
lifetime visits
83%
liked (199,429 👍 / 41,099 👎)
740,162
favourites (3.7 per 1k visits)
17 November 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

51308179.510 August 2026 — 113 players21 August 2026 — 178 players21 August 2026 — 224 players21 August 2026 — 195 players21 August 2026 — 226 players22 August 2026 — 224 players22 August 2026 — 225 players22 August 2026 — 247 players22 August 2026 — 308 players22 August 2026 — 266 players22 August 2026 — 196 players22 August 2026 — 150 players22 August 2026 — 117 players22 August 2026 — 51 players10 August 202622 August 2026
14 measurements spanning 12 days, net -62. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 12–347 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 08:5051-66
22 Aug 2026, 07:50117-33
22 Aug 2026, 06:50150-46
22 Aug 2026, 05:50196-70
22 Aug 2026, 04:50266-42
22 Aug 2026, 03:50308+61
22 Aug 2026, 02:50247+22
22 Aug 2026, 01:50225+1
22 Aug 2026, 00:50224-2
21 Aug 2026, 23:50226+31
21 Aug 2026, 22:50195-29
21 Aug 2026, 21:50224+46
21 Aug 2026, 20:54178+65
10 Aug 2026, 14:35113first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Played · welcome25,904,690 · 43.5% win
Newbie · welcome17,578,328 · 0.40% win
Nominee · other10,674,076 · 17.1% win
Evicted · other9,125,125 · 13.9% win
Leader · other6,773,079 · 9.5% win
Safety · other5,644,786 · 7.6% win
Jury Duty · other4,346,893 · 4.8% win
Backdoored · other3,692,131 · 5.3% win
Early Out · other3,607,153 · 5.1% win
Winner · other3,145,424 · 4.0% win
Runner-Up2,998,966 · 3.1% win
Last Evictee · other2,423,867 · 3.5% win
Trouble · other1,286,336 · 2.1% win
Two-Time Winner · other1,146,026 · 1.5% win
Ruler · other724,410 · 0.70% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8321 August 2026 — 83 % liked21 August 2026 — 83 % liked21 August 2026 — 83 % liked21 August 2026 — 83 % liked22 August 2026 — 83 % liked22 August 2026 — 83 % liked22 August 2026 — 83 % liked22 August 2026 — 83 % liked22 August 2026 — 83 % liked22 August 2026 — 83 % liked22 August 2026 — 83 % liked22 August 2026 — 83 % liked22 August 2026 — 83 % liked23 August 2026 — 83 % liked2 September 2026 — 83 % liked21 August 20262 September 2026
15 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 12:4683no change
23 Aug 2026, 12:3783no change
22 Aug 2026, 08:5083no change
22 Aug 2026, 07:5083no change
22 Aug 2026, 06:5083no change
22 Aug 2026, 05:5083no change
22 Aug 2026, 04:5083no change
22 Aug 2026, 03:5083no change
22 Aug 2026, 02:5083no change
22 Aug 2026, 01:5083no change
22 Aug 2026, 00:5083no change
21 Aug 2026, 23:5083no change
21 Aug 2026, 22:5083no change
21 Aug 2026, 21:5083no change
21 Aug 2026, 20:5483first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.