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🔑 Eviction Notice

🔑 Eviction Notice

A Roblox experience owned by Peak Precision Studios.

Social & hangoutENBig-Brother-stylealliances

🔑 Eviction Notice is a social-hangout experience created on 2018-11-17. It currently has 100 players. The game has 197,785,388 lifetime visits, an 83% like percentage, and 739,460 favorites.

Description (written by the developer; not a statement by this register)

Play against other players in a battle of wit, endurance, and power! 💥 Compete in challenges! 🤝 Form alliances and make new friends! 👑 Become the house leader and make big decisions! 🪑 Do whatever it takes to avoid being evicted! 💰 Be the last one standing and win the grand prize! 👑 Roblox Premium players get more money, double daily rewards, & more! 👍 Like this game? Make sure to thumbs up and favorite! ✨ Follow Repotted and GodzGalaxy for updates! 🚨 Found a bug or exploiter? Submit a report in our server! 🔉 Voice chat enabled!

Last updated by the developer 5 Jun 2026, 22:21 UTC.

51
playing (measured 22 Aug 2026, 08:50 UTC)
197,887,661
lifetime visits
83%
liked (199,725 👍 / 41,130 👎)
740,484
favourites (3.7 per 1k visits)
17 November 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

51308179.510 August 2026 — 113 players21 August 2026 — 178 players21 August 2026 — 224 players21 August 2026 — 195 players21 August 2026 — 226 players22 August 2026 — 224 players22 August 2026 — 225 players22 August 2026 — 247 players22 August 2026 — 308 players22 August 2026 — 266 players22 August 2026 — 196 players22 August 2026 — 150 players22 August 2026 — 117 players22 August 2026 — 51 players10 August 202622 August 2026
14 measurements spanning 12 days, net -62. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 12–347 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 08:5051-66
22 Aug 2026, 07:50117-33
22 Aug 2026, 06:50150-46
22 Aug 2026, 05:50196-70
22 Aug 2026, 04:50266-42
22 Aug 2026, 03:50308+61
22 Aug 2026, 02:50247+22
22 Aug 2026, 01:50225+1
22 Aug 2026, 00:50224-2
21 Aug 2026, 23:50226+31
21 Aug 2026, 22:50195-29
21 Aug 2026, 21:50224+46
21 Aug 2026, 20:54178+65
10 Aug 2026, 14:35113first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Played · welcome25,953,387 · 42.7% win
Newbie · welcome17,581,128 · 12.5% win
Nominee · other10,692,955 · 11.4% win
Evicted · other9,140,408 · 10.7% win
Leader · other6,783,118 · 6.0% win
Safety · other5,653,026 · 5.6% win
Jury Duty · other4,353,391 · 4.3% win
Backdoored · other3,697,961 · 4.3% win
Early Out · other3,612,503 · 3.6% win
Winner · other3,149,932 · 2.6% win
Runner-Up3,002,816 · 2.5% win
Last Evictee · other2,427,947 · 2.8% win
Trouble · other1,288,371 · 0.90% win
Two-Time Winner · other1,147,589 · 0.80% win
Ruler · other725,644 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8321 August 2026 — 83 % liked21 August 2026 — 83 % liked21 August 2026 — 83 % liked21 August 2026 — 83 % liked22 August 2026 — 83 % liked22 August 2026 — 83 % liked22 August 2026 — 83 % liked22 August 2026 — 83 % liked22 August 2026 — 83 % liked22 August 2026 — 83 % liked22 August 2026 — 83 % liked22 August 2026 — 83 % liked22 August 2026 — 83 % liked23 August 2026 — 83 % liked2 September 2026 — 83 % liked12 September 2026 — 83 % liked22 September 2026 — 83 % liked2 October 2026 — 83 % liked12 October 2026 — 83 % liked22 October 2026 — 83 % liked1 November 2026 — 83 % liked21 August 20261 November 2026
21 measurements spanning 72 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 21
Measured (UTC)% likedChange
1 Nov 2026, 12:5383no change
22 Oct 2026, 12:5283no change
12 Oct 2026, 12:5183no change
2 Oct 2026, 12:4983no change
22 Sept 2026, 12:4883no change
12 Sept 2026, 12:4783no change
2 Sept 2026, 12:4683no change
23 Aug 2026, 12:3783no change
22 Aug 2026, 08:5083no change
22 Aug 2026, 07:5083no change
22 Aug 2026, 06:5083no change
22 Aug 2026, 05:5083no change
22 Aug 2026, 04:5083no change
22 Aug 2026, 03:5083no change
22 Aug 2026, 02:5083no change
22 Aug 2026, 01:5083no change
22 Aug 2026, 00:5083no change
21 Aug 2026, 23:5083no change
21 Aug 2026, 22:5083no change
21 Aug 2026, 21:5083first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

9,819,499
YouTube views across 21 matched videos

Most-viewed match: “I made Roblox players HATE HER to VOTE HER OFF”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 20 Sept 2026, 03:20 UTC.