Apple Picking Simulator π
A Roblox experience owned by Evil Core Co..
SimulatorENfarmingclickeridle
Apple Picking Simulator π is a simulator experience created on 2018-11-17. It has recorded 4,106,693 lifetime visits and 36,163 favorites. The current player count is zero. The experience holds a 69% like percentage. Players interact with apple trees to collect coins and purchase upgrades such as lands, gloves, backpacks, and pets to enhance gameplay efficiency.
Description (written by the developer; not a statement by this register)
β How to Play: Walk through the gates to the apple tree fields, and click on the apples you see in the trees to pick them. Each apple can give you a set amount of coins, but golden apples are worth more! Use your coins and go to the barn to buy new lands, a glove to make you pick apples faster, a backpack to hold more apples, or a pet to pick apples for you! Best of luck on your travels, how many apples can you pick? π Gather apples through various landscapes, with the help of animals, friends, and the power to pick at outrageous speeds! π π DON'T FORGET TO FAVORITE AND THUMBS UP! π πNEW UPDATES:π Bug Fixes! π EXTRA CREDITS: WhimyArt - Thumbnail + Game Icon ZiggousZaggious - Game Logo Mugalo - NPC Makeup Music is courtesy of APM Music
Last updated by the developer 12 Jan 2021, 20:04 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 22:49 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 03:15 | 69 | no change |
| 14 Aug 2026, 03:08 | 69 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdβs goodwill.