Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[NEW!] Soft Goth / Emo Goth Outfit Ideas

[NEW!] Soft Goth / Emo Goth Outfit Ideas

A Roblox experience owned by mournsoul.

RoleplayENoutfit shopaesthetic fashionroleplay

Description (written by the developer; not a statement by this register)

:¨·.·¨: welcome to Soft Goth / Emo Goth Outfit Ideas ────୨ৎ──── Join mournsoul for a cute role! ────୨ৎ──── ♡ any purchases made in-game will stay in your inventory forever! ♡ turn down graphics if the game is loading slow for smoother play! ♡ we don’t own most UGC/Clothes featured — all credit to the original creators ♡ ────୨ৎ──── Want your outfits out of the game? Feel free to write me or on my group wall! ────୨ৎ──── Inspired by elivy ────୨ৎ──── tags: soft goth, emo, gothic, aesthetic outfits, outfit shop, outfit ideas, steal outfits, hair combos, catalog, outfit loader, fits, matching outfits, try on, avatars, mall, streetwear, edgy style, grunge, dark vibes, emo fits, cute outfits, matching ideas, hair, combos, aesthetic fashion, da hood, dh style

Last updated by the developer 30 Jul 2026, 12:41 UTC.

0
playing (measured 13 Aug 2026, 17:46 UTC)
336
lifetime visits
100%
liked (4 👍 / 0 👎)
16
favourites (47.6 per 1k visits)
22 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 17:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

test
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome95 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.