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Gip's Difficulty Chart Obby 4 [RELEASE]

Gip's Difficulty Chart Obby 4 [RELEASE]

A Roblox experience owned by Noy's Zone.

ObbyENextreme difficultymuscle memorychallenge

Description (written by the developer; not a statement by this register)

GDCO4 is an extreme difficulty obby built to push your skill, patience, and muscle memory to the absolute limit. Every jump is precise. Every mistake is punished. There are no shortcuts—only pure execution. Inspired by high-intensity challenge obbies, GDCO4 features brutal gameplay, complex structures, and unforgiving mechanics that test even the most experienced players. This is not a game you rush. This is a game you survive. Do you have the consistency? Do you have the focus? Do you have what it takes to beat it? Will YOU beat this? Tags : JToH, EToH, Obby, Dco

Last updated by the developer 30 Jul 2026, 13:12 UTC.

0
playing (measured 13 Aug 2026, 15:52 UTC)
589
lifetime visits
75%
liked (3 👍 / 1 👎)
6
favourites (10.2 per 1k visits)
22 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 15:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gravity Coil
899 R$
God Mode
499 R$
V.I.P
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome60 · 0.00% win
Effortless · other43 · 0.00% win
Easy · progression41 · 0.00% win
Medium · other40 · 0.00% win
Hard · progression35 · 0.00% win
Difficult · progression28 · 0.00% win
Challenging · other21 · 0.00% win
Intense · other9 · 0.00% win
Remorseless · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.